

In the year 20XX, a young boy named Netto Hikari receives a very special gift as he enters the 5th grade: his very own customized Net Navi, Rockman.

It's the not-too-distant future, a time when internet technology has swept the world into the Network Age! Everyone carries around a portable communications deviced called a ""PET."" Each PET contains a unique personality program, or NetNavi, that freely navigates the CyberWorld. Lan, an enthusiastic 11-year-old, is introduced to his own, custom-build NetNavi, MegaMan. At first, Lan only wants to use MegaMan to play in cyber NetBattles against his friends' NetNavis. But when computer systems all over town begin to burst into flames, Lan and MegaMan team together to fight against a mysterious criminal syndicate that calls itself World Three!
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A robotic cat seems to have its wired crossed as it clamps its jaw onto Dex's calf. Lan and Maylu visit him in the hospital, but are greeted by a less than welcome reception. Meanwhile, Mr. Wily unleashes an electronic rampage of malfunctioning merchandise on DenTech City. Just as Dex is released from the hospital, he's attacked again--this time by a robotic dog! The cyber-pooch escapes, but leads Lan and Maylu on a pursuit that ends on a subway train. Unfortunately, Count Zap and ElecMan have launched a nasty net attack that causes the train to go careening out of control! It's up to Lan and MegaMan to stop the speeding bullet train before it becomes the ""disaster express!""